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Class: A blueprint that defines the structure and behavior of objects.
Object: An instance of a class.
Encapsulation: The process of hiding the implementation details of an object and exposing only the necessary information.
Inheritance: The ability of a class to inherit properties and methods from a parent class.
Polymorphism: The ability of a class to take on multiple forms or have multiple behaviors.
Abstraction: The process of simplifying complex systems by breaking them down into smaller, more manageable parts.
Interface: A collection of abstract methods that defines a contract for the behavior of a class.
Method overloading: The ability to define multiple methods with the same name but different parameters in a class.
Method overriding: The ability to provide a specific implementation of a method that is already provided by a parent class in a subclass.
Composition: The process of building complex objects by combining simpler objects or components.
Association: A relationship between two classes where one class has a reference to an instance of another class.
Aggregation: A specialized form of association where one class owns or contains another class, but the contained class can exist independently of the owner.
Dependency: A relationship between two classes where one class depends on another class to perform a specific task.
Polymorphic references: The ability to refer to an object using a reference of its parent class or interface type.
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